DRIVERS & CONSTRUCTORS |
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SPRINT RACE & MAIN RACE POINT SCORERS
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You will recieve points for all three of your drivers, assuming they finish in a points scoring position. You will gain points for both the sprint race and the main race event according to the tables below.
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You will also recieve points for the finishing positions of your chosen constructors. If there are two cars of a chosen constructor finishing in the points, you will be awarded points for only the highest scoring of the two. Again this applies to both the sprint races and main race events.
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1st |
25 Points |
2nd |
18 Points |
3rd |
15 Points |
4th |
12 Points |
5th |
10 Points |
6th |
8 Points |
7th |
6 Points |
8th |
4 Points |
9th |
2 Points |
10th |
1 Point |
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1st |
8 Points |
2nd |
7 Points |
3rd |
6 Points |
4th |
5 Points |
5th |
4 Points |
6th |
3 Points |
7th |
2 Points |
8th |
1 Point |
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POLE POSITION |
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Pole position points will be awarded to the driver who sets the fastest time in the main race's qualifying Q3 Session.
This applies to the main sunday race event only.
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FASTEST LAP |
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5 points will be awarded if any one of your drivers takes the fastest lap during the race regardless of their finishing position.
This applies to the main sunday race event only.
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POSITIONS GAINED |
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For each position gained by your selected drivers, you will receive 1 additional championship point. This applies to both the main Sunday race as well as any sprint race events.
The number of positions gained is defined as the differnece between the drivers race starting position vs their classified finishing position.
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LOCKING IN TEAM CHANGES |
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In the header of every page of this F1 league, you will see a countdown timer telling you how long until the next race's qualifying session starts.
If you want to make any changes to your team, you must have your team choices locked in before this timer expires or you will miss out on the chance to update your team!
If you don't want to make any changes to your team, you don't need to lock in, your previously chosen team will still be your valid team choices.
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BUDGET |
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At the start of the season you will have £100M to spend on your team, after each race you will gain an additional £2M allowing you to improve your team as the season progresses.
The value of drivers and constructors will increase or decrease slightly during the season based on how each driver and constructor performs from race to race.
If value changes takes your locked in team over budget, this is ok. Your team will still be valid. But when making changes to your team, you will need to ensure you are within budget in order to lock in.
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TEAM CHANGES |
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UP TO TWO CHANGES BETWEEN RACES
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Between each race weekend you will be able to make up to 2 changes to your team.
Although, before the first race of the season you can continue to make unlimited changes.
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PLAYING A JOKER |
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After the first race of the season you will have the option to play a joker. The joker allows you to make 6 changes to your team, so you can recover if you have take a wrong turn in your team selections. But be aware, you can only play a joker twice throughout the season.
One thing to note, if you play a joker but don't use them (or have any changes remaining) your number of changes will reset back to 2 after the next race.
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WHERE DOES THE DATA COME FROM? |
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All data used in the scoring of this league will come from the positions as classified for each session on the formula1.com website.
For clarity, pole position points will be awarded to the driver that is classified fastest in qualifying. In the event that the driver on pole starts further down the grid due to penalties being applied, they will still be awarded the pole position points for putting in the fastest time of the qualifying session.
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